Unity Automation Framework
A comprehensive automation framework for Unity that streamlines repetitive game development tasks, from asset processing to build pipelines and testing workflows.
Tech Stack
About Unity Automation Framework
Unity Automation Framework is a powerful toolkit designed to eliminate repetitive tasks in game development workflows. Built with extensibility in mind, it provides a robust foundation for automating asset processing, build pipelines, testing, and deployment processes.
Core Features
Asset Processing Automation
- Batch Asset Import: Automatically configure import settings for large asset libraries
- Texture Optimization: Automated texture compression and format conversion
- Audio Processing: Batch audio file processing with format standardization
- Model Pipeline: Automated model import with consistent settings
- Dependency Management: Smart asset dependency tracking and updates
Build Pipeline Automation
- Multi-Platform Builds: Automated builds for iOS, Android, WebGL, and desktop platforms
- Version Management: Automatic versioning and build number incrementing
- Asset Bundles: Automated asset bundle generation and optimization
- Build Validation: Pre-build checks and post-build verification
- Cloud Build Integration: Seamless integration with Unity Cloud Build
Testing & Quality Assurance
- Automated Testing: Unit and integration test runners
- Performance Profiling: Automated performance benchmarks
- Memory Leak Detection: Automated memory profiling and leak detection
- Build Smoke Tests: Automated testing of build artifacts
Editor Tools
- Custom Inspector Extensions: Enhanced inspector workflows
- Scene Management: Automated scene setup and validation
- Prefab Utilities: Batch prefab operations and updates
- Script Generation: Code generation for common patterns
Technical Architecture
Framework Design
Built with modularity and extensibility as core principles:
- C# ScriptableObjects: Data-driven configuration system
- Editor Scripting: Custom Unity Editor tools and windows
- Command Pattern: Extensible command system for automation tasks
- Event System: Decoupled event-driven architecture
- Logging & Debugging: Comprehensive logging and error reporting
Integration Points
- Unity Package Manager: Easy installation and updates
- CI/CD Systems: Jenkins, GitHub Actions, GitLab CI integration
- Version Control: Git integration for automated workflows
- Cloud Services: Unity Cloud Build, AWS, Azure support
Use Cases
The framework is designed to save hours of manual work by automating:
- Asset Pipeline: Process hundreds of assets with consistent settings
- Build Automation: Generate multiple platform builds overnight
- Testing Workflows: Run comprehensive test suites automatically
- Deployment: Automated deployment to app stores and distribution platforms
- Code Generation: Generate boilerplate code for common game systems
Impact
By automating repetitive tasks, the framework allows game developers to focus on what matters most: creating great games. Teams report significant time savings and reduced human error in their development pipelines.